When using the player:LoadCharacter() function immediately after setting the character’s cframe position via scripts, a glitch happens where the player ends up moving to an infinitely deep position and instantly die.
Once this happens the first time, it will keep happening over and over until you leave the game.
Reseting the character and using LoadCharacter() repeatedly does not fix issue.
The moment you attempt to set the character’s cframe position again, it will automatically teleport it to the position (0,-3.40282347e+038,0) without fail.
Some output information after getting the glitch.