Character not moving entirely due to primary part

I have a model that the player can switch into, a skeleton, if you need the model then tell me. When moving the humanoidRootPart the rest of the model stays still, and I cannot find a suitable primary part for the model, where if I were to move it, the entire model would move with it.

After setting the primary part (humanoidRootPart)
Attempting to move it will only move the shoes, nothing else. How can I find a suitable way to move the entire model?

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FS.rbxm (131 Bytes)
Here it is

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I’m not sure about your situation, but you shouldn’t need a primary part. If all of the parts are grouped, you should be able to select it as a model in Explorer and use the move tool or drag it. I can’t test this out with your model since importing it didn’t work for me. If you need any more help, feel free to reply to me, I will try my best to help.

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I have found a better fix to the issue, instead of moving the primarypart, use the :PivotTo() function if anyone wondered.

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