Character not moving forward on key input

Hello! I’m making a script for handling acrobatic tricks. My current goal is to have the character move a tiny bit with each trick if they’re stationary using a Vector3. However, nothing’s happening in terms of player movement if I run the script. Can anyone help? Thanks.

local RS = game:GetService("ReplicatedStorage")
local CAS = game:GetService("ContextActionService")
local UIS = game:GetService("UserInputService")

local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Animator = Humanoid:WaitForChild("Animator")

local Animations = RS.Assets.Animations 

local Tricks = {
	["Compasso"] = {["Keybind"] = Enum.KeyCode.R};
	["Cartwheel"] = {["Keybind"] = Enum.KeyCode.F};
	["HookKick"] = {["Keybind"] = Enum.KeyCode.V};
}

for _, Animation in Animations:GetChildren() do
	local FoundAnimation = Tricks[Animation.Name]
	Tricks[Animation.Name] = {
		["Keybind"] = FoundAnimation and FoundAnimation.Keybind or false, 
		["Animation"] = Animator:LoadAnimation(Animation)
	}
end

local function doGroundTrick(TrickName, State)
	if State ~= Enum.UserInputState.Begin then return end
	local Trick = Tricks[TrickName]
	assert(Trick.Animation, TrickName .. " has no animation") -- Check if the trick has an animation 
	Trick.Animation:Play()
end

UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.R or input.KeyCode == Enum.KeyCode.F or input.KeyCode == Enum.KeyCode.V then
		Player.Character.Humanoid:Move(Vector3.new(0,0,5), true) -- The problem script
	end
end)

for Trick, Info in Tricks do
	if not Info.Keybind then continue end 
	CAS:BindAction(Trick, doGroundTrick, true, Info.Keybind)
end 

The problem arises because the position in Humanoid:Move’s first argument is absolute. This implies that the position is specified in absolute terms rather than relative to the humanoid.

sorry, could you explain what you mean by this a bit more?

The first argument requires a position in the world, not a position relative to the Humanoid.