Hello Devforum Member
Dont judge me on my name please.
I tried creating an Character Movement that moves to you when you are being targeted. The thing is it works pretty normal on a Baseplate. Once I put it into the SCPF Area it still work fine in testings once you go into the Roblox Application it won’t move and will only move if it killed already an player. I tried already some solutions by checking if the Character is fully loaded. Or by increasing the range a bit. The whole movement system goes over an Module to handle that.
The module script:
local AIService = {}
function AIService.CreateSCPAI(SCPModel)
local SCPService = {}
local SCPRoot = SCPModel:FindFirstChild('HumanoidRootPart') or SCPModel.Torso
local SCPHumanoid = SCPModel.Humanoid
function SCPService:FetchTarget()
local SearchDistance = 200
local Target = nil
for i,v in pairs (game.Players:GetChildren()) do
if v.Character then
local Root = v.Character:FindFirstChild('HumanoidRootPart')
print(Root.Position)
if Root then
if (SCPRoot.Position - Root.Position).magnitude < SearchDistance and v.Character.Humanoid.Health > 0 then
warn('fv')
SearchDistance = (SCPRoot.Position - Root.Position).magnitude
Target = Root
end
end
end
end
return Target
end
function SCPService:MoveCharacter(Target)
if Target then
SCPHumanoid:MoveTo(Target.Position)
end
end
return SCPService
end
return AIService
This is the script I use to require the Module for the SCP(Character)
local AIService = require(game.ServerScriptService.Services.AIService)
local AI = AIService.CreateSCPAI(script.Parent)
while wait(.1) do
local target = AI:FetchTarget()
AI:MoveCharacter(target)
end
Thank you for any ideas how I could solve that.