What do you want to achieve?
I want my animation to play without rotating the humanoid
What is the issue?
When i play the animation, the humanoid rotates
Heres what it should look like
What solutions have you tried so far?
I’ve looked around, couldn’t find any similar cases, i’ve reuploaded multiple times and tried changing priority, if its an action or not, etc.
Note: its not the absence of the musket because animations such as sling and unsling function perfectly, its just this animation, or this is the first one i’ve experienced this problem with.
Looks like you’ve welded something wrongly, must be something inside the model attached to the wrong bodypart? (Hammer, Frizzen, Hold?) Try rewelding it