Character orienting weird when animation plays

  1. What do you want to achieve?
    I want my animation to play without rotating the humanoid

  2. What is the issue?
    When i play the animation, the humanoid rotates


    Heres what it should look like

  3. What solutions have you tried so far?
    I’ve looked around, couldn’t find any similar cases, i’ve reuploaded multiple times and tried changing priority, if its an action or not, etc.

Note: its not the absence of the musket because animations such as sling and unsling function perfectly, its just this animation, or this is the first one i’ve experienced this problem with.

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i think this might be a issue with the humanoidrootpart

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these are the keyframes, nothings being done to the humanoid

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then it might be that the rig has some rotation in it?

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Looks like you’ve welded something wrongly, must be something inside the model attached to the wrong bodypart? (Hammer, Frizzen, Hold?) Try rewelding it

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the character in game has no gun, you think that may be the problem?

the other animations such as equip / unequip / shoulder work just fine without it this is the only animation presenting the rotating humanoid

should i try with and without?

basically there are currently no welds to cause it to rotate since the tool is just some scripts not even a handle.

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wouldn’t that show up in the animation player?

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Check the rootjoint in the humanoidrootpart it looks like the animation has a different motor6d rotation than your character

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ill check when i get home, ill have to see maybe in a few hours but how exactly do i check if thats the problem

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Just compare the properties if C0 or C1 are different than the Cs on your animation rig then that’s most likely the problem

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thanks, for some reason it was -90 and 180, idk what set it to that, but it worked

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