Not exactly a scripting problem, but I have a massive union as my baseplate, and at certain points of it, my character simply phases through the WHOLE thing and falls into the void. RenderFidelity is Precise, and I have Precise as the CollisionFidelity.
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Yeah… Unions have pretty messed up collisions in general. Try changing the CollisionFidelity of them to Precise? The last resort option you could have is just doing everything with parts instead.
Collision Fidelity is already at PreciseConvexDecomposition, and RenderFidelity is at Precise ![]()
For now I’ve just had to put a part below it, but this is really weird. There are no floating verticies.
Yeah, that’s not ideal. Unions are fairly bad with collisions even if you set it to PreciseConvexDecomposition, because it has to calculate a lot of geometry. I would recommend using parts.