Hello!
I’m currently developing a PvP game, and when you use an ability, you can reset, making the ability system pop an error.
What do I want to achieve?
When you use an ability, you can’t reset, and after some time, you will be able to reset.
Hello!
I’m currently developing a PvP game, and when you use an ability, you can reset, making the ability system pop an error.
What do I want to achieve?
When you use an ability, you can’t reset, and after some time, you will be able to reset.
In a local script:
local starterGui = game:GetService("StarterGui")
starterGui:SetCore("ResetButtonCallback", false) --// Use this to disable resetting
starterGui:SetCore("ResetButtonCallback", true) --// Use this to enable resetting
Thank you.
Should I call it from the abilities system (using FireClient and passing true and false)?
Yes, that should work perfectly. That is how I would do it.
Sure, thanks for your help ![]()
some words because of minimum ![]()
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