Character rotation disorientated after playing animation?

I was scripting finisher animations for my game which when called upon it anchors the character’s humanoidrootpart and plays an animation that separates the torso far from the HRP. When this animation is done it unanchors the HRP, but the character’s rotation is disorientated afterwards. They no longer rotate from the middle, but from the side. The anchoring is the problem, but it’s necessary that I anchor them. (A quick solution that I found was to use welds)

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