Character still playing walking animation when the root part is anchored

When a player is walking when you anchor their torso it continues to play the player’s walking animation. I would like it to play the player’s idle animation instead. I’ve already tried changing the humanoid’s state although I have only tried setting the state to Enum.HumanoidStateType.None

All replies are appreciated!

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The reason this is happening is because the root of your character doesn’t change how your character’s physics work. If you anchor the torso, instead of the root this may fix the problem.

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I’ll see if this works right now.

It works, but there’s one problem, when I try to jump it gets stuck on the jumping animation. Is there any way to fix that?

you could either make an animation track where the player doesn’t move at all and play that, or just anchor all bodyparts.