When a player is walking when you anchor their torso it continues to play the player’s walking animation. I would like it to play the player’s idle animation instead. I’ve already tried changing the humanoid’s state although I have only tried setting the state to Enum.HumanoidStateType.None
The reason this is happening is because the root of your character doesn’t change how your character’s physics work. If you anchor the torso, instead of the root this may fix the problem.