Character that don't dissappear after the player leaves

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to control a character without changing my character into that character.I know it’s confusing but I want to make characters stay in game even after player leaves the game but when a player leaves the game, it’s main character will be removed from the game, but the character that player was controlling will stay in the game and can used to be controlled again.

  2. What is the issue? Include screenshots / videos if possible!
    I don’t want the characters in the game to disappear when they exit the game

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve seen suggestions that we can clone their characters after the player has left the game, but I don’t want that kind of thing because it ruins the in-game experience and the look.

Note: I haven’t started making the game yet, I just wanted to write it here because I couldn’t find what I was looking for while researching.

I’m really confused by the wording here, correct me if I’m wrong.

You want the characters model to remain in game when they leave. Essentially, you want another copy of the character to stay in game while the player leaves the game and the character is removed.

In which case, what’s wrong with cloning the character itself? How would it ruin the experience? I’m not saying that to be mean, I’m just curious as to why you’ve steered away from cloning the character! Is there a particular reason why you feel cloning would ruin the game look and experience?

You’re so close, I wan’t the character’s model to remain in game when the player leaves, but I don’t want it to be clonned, so what I want is, spawn a non-player character, control that non-player character in-game with our current character (character that player spawns with), think like a remote controlled character. If you still do not understand, tell me, I will try to explain by drawing from paint.

About the clonning, It would ruin the look because think about it, you’re in the middle of a fight with a player in the game, the player dies and his character suddenly disappears and comes back because we clonned and replaced the character after he died (or leaved the game etc.).

Alright, I kind of understand, just a little confused on the concept here. You only want one character at a time, right? For example, if a player resets, an NPC of the players character wouldn’t be spawned. If a player leaves the game, he is no longer in the game, so you want to replace his previous character with an NPC that looks exactly like him, correct?

You’re a bit close again, but I will try to explain in other way, I want non-player character in the game, when I click a button, I will control that non-player character just like remotely controlling a robot.

What I really want is for the player’s character to stay in the same place and in the same state even when the player leaves the game, and be controllable again when the player comes back, but without clonning and replacing that character. (I think there is no way to do that in roblox but im trying my luck)