look at this, why “character” variable is nil?
Its module script (required in local script).
Also if i add some preload it will fix
Sorry if I didnt explain problem clearly
Try local character = player.Character or player.CharacterAdded:Wait()
I suspect that the character is getting loaded in between the two statements (although they ARE awfully close together, so it’s unusual).
The tidiest fix for this issue is doing something like this:
local character = player.Character or player.CharacterAdded:Wait()
edit: dang it Nyrion, copying my code suggestion before I even send it >:(
2 Likes
Ah yes, great minds think alike
2 Likes
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.

