how would I make a script that uses CharacterAdded but doesn’t activate when the player joined the game and only when they died?
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Template for you to build on:
game.Players.PlayerAdded:Connect(function(plr)
plr.Character.Humanoid.Died:Wait()
plr.CharacterAdded:Connect(function()
-- Do stuff here
end)
end)
We are waiting for the humanoid to die first
You would want to use CharacterAdded
Inside of Humanoid.Died
function
that works thank you very much
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