What I want to achieve
I want my character to die by falling backwards and then breaking into pieces once he hits the floor.
Sort of like Drybones in mario.
The issue
I can’t do that because whenever I break the character, all remaining parts will change networkownership to server (nil).
This causes a delay in physics which
- is extremly visible
- resets the velocity of each part
consequently ruins the whole ‘animation’ as seen below.

As you can see the whole character freezes for a second then drops straight down instead of continuing the velocity of falling backwards.
I’ve tried
- Setting BreakJointsOnDeath = false
- Setting RequiresNeck = false
- Not destroying HumanoidRootPart.
- Just breaking the arms and legs while keeping the head and torso.
Nothing works. It seems the second I breakjoints of a character part the networkship changes.
Has anyone any ideas what I can try to work around this?