Im trying to get the children of the player but it only gets certain children and ignores the rest
my code
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
for i,v in pairs(Char:GetChildren()) do
print(v) -- this is what is printing (line 16)
if v.ClassName == "Accessory" then
print(v) -- this isnt printing because it wont get that type of child
end
end
output
12:53:08.245 Head - Client - LocalScript:16
12:53:08.247 Torso - Client - LocalScript:16
12:53:08.248 Left Arm - Client - LocalScript:16
12:53:08.249 Right Arm - Client - LocalScript:16
12:53:08.250 Left Leg - Client - LocalScript:16
12:53:08.252 Right Leg - Client - LocalScript:16
12:53:08.253 Humanoid - Client - LocalScript:16
12:53:08.254 HumanoidRootPart - Client - LocalScript:16
12:53:08.255 LocalScript - Client - LocalScript:16
12:53:08.256 LocalScript - Client - LocalScript:16
If you look at LoadCharacter, you’ll see that CharacterAdded fires before the appearance is loaded. The linked documentation lists the following order of events when a character is loaded:
So you will need to use WaitForChild or some sort of method to wait for the necessary items.