CharacterLoaded is not a valid member of Player "Players.TintinHenryBest"
All I wrote was
player.CharacterLoaded:Connect(function()
--CODE
end)
Before this line, the line was player:LoadCharacter(). I didn’t want the script below to run before the character actually loaded.
Its Player.CharacterAdded, thats why it doesnt work.
That error is happening because the event doesn’t exist. Events aren’t always named in relation to a specific function. To find the functions and events you need you can read the API docs for the Player | Roblox Creator Documentation object. The event you are looking for is the Player | Roblox Creator Documentation event.
However, you don’t actually have to connect an event if you don’t need to. You can use the Player | Roblox Creator Documentation function instead. It will yield the thread it’s called in until the function finishes executing.