Chassis Hitting A lot of Track Bumps

Hello, currently I am working on a chassis for a racing game, it is an anti v-lag (tank chassis) chassis with a few modifications to steering and acceleration (does not use the regular torque, turnspeed, maxspeed system)

Basically, the problem is that the car seems to hit a lot of bumps on tracks, mostly on tracks with elevation like hills. I’ve tried the following things:

  • making sure the wheels are on the same Y position
  • adding forces to push the car to the ground
  • disable every cancollide except for the actual tyres
  • union the track (tends to actually create more bumps)
  • turn the tyre and track elasticity & elasticity weight to 0

If anyone has any ideas or suggestions it’d be a huge help!

Just gonna bump this because i’m still having this issue, heres a few clips showing what happens

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