Hello, currently I am working on a chassis for a racing game, it is an anti v-lag (tank chassis) chassis with a few modifications to steering and acceleration (does not use the regular torque, turnspeed, maxspeed system)
Basically, the problem is that the car seems to hit a lot of bumps on tracks, mostly on tracks with elevation like hills. I’ve tried the following things:
- making sure the wheels are on the same Y position
- adding forces to push the car to the ground
- disable every cancollide except for the actual tyres
- union the track (tends to actually create more bumps)
- turn the tyre and track elasticity & elasticity weight to 0
If anyone has any ideas or suggestions it’d be a huge help!