Hello, I’m part of a military group called the Joint Security Area. We’re facing an issue with the chat filter. During physical training, some members are required to perform jumping jacks or “hell jacks” within a specific time frame. However, the way we count by typing each number or word individually—often triggers warnings for spamming.
For example, we might type:
O
N
E
ONE
ONE
TWO
THREE
FOUR
FIVE
This format is essential for our drills, but it’s causing unnecessary chat moderation issues. Is there a way to adjust the filter so we dont keep getting warned?
Expected behavior
Don’t get warned, by the chat filter or moderators by doing jumping jacks.
Then don’t use the chat, make a script to track the user’s consecutive jumps and put a number above their head. The chat filter will always filter spam, so this isn’t a bug.
They don’t want to fake a chat message because this is some sort of hazing/discipline thing in their roleplay community. Being required to type out the full thing is the point.
Easy solution to this is bypassing chat filter for these specific messages that builds on other user’s suggestions while preserving intent… Just have a system that intercepts chat messages where the entire string is “ONE”, “TWO”, “THREE”, etc. and posts a fake chat bubble with that message.
Hi, as others mentioned for situations like this the text filter appears to be working as intended the TexFilter attempts to limit spam and flooding the chat.
I do agree with others that perhaps using gameplay-driven bubbles with TextChatService:DisplayBubble may be more consistent for this usecase.