local ChatService = require(game:GetService("ServerScriptService"):WaitForChild("ChatServiceRunner").ChatService)
function ReplicatedChat:Init()
ChatService.SpeakerAdded:Connect(SetPlayerChatColor, true)
for _,v in pairs(ChatService:GetSpeakerList()) do
SetPlayerChatColor(v, true)
end
end
Not sure what’s going on here, but for some reason this only works in studio. It’s not being required from the command bar or developer console either. Is there something I overlooked?