Is there any way to check if an object is restricted in order to prevent this?
I tried searching for posts and they either don’t exist or I was putting in the wrong keywords.
If you’re creating a loop or a system that iterates through the game, use a pcall
. Accessing any part of a locked object will cause an error.
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Is there any way to actually checked if it is a locked object, or is a pcall the only way?
There’s a property called RobloxLocked but it’s deprecated and doesn’t do anything anymore. Your best bet would be to use a pcall.