Check if part bounced accurately


I’m trying to work on a grenade and I have been trying to make a script that makes a sound when it bounces. I have tried doing raycasting and magnitude checks but it still isn’t accurate, how would I make this more accurate?

I understand you need help with this but I would need to see your script in case that is at fault.


Simple direction. You can make a Touched event and play the sound when needed. :face_with_raised_eyebrow:

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@rutheniumm This is your solution OP. I’d mark it as such!