Hello,
I’m trying to work on a grenade and I have been trying to make a script that makes a sound when it bounces. I have tried doing raycasting and magnitude checks but it still isn’t accurate, how would I make this more accurate?
Hello,
I’m trying to work on a grenade and I have been trying to make a script that makes a sound when it bounces. I have tried doing raycasting and magnitude checks but it still isn’t accurate, how would I make this more accurate?
I understand you need help with this but I would need to see your script in case that is at fault.
Simple direction. You can make a Touched event and play the sound when needed.
@rutheniumm This is your solution OP. I’d mark it as such!