I want to know how I can check if a player has passed a waypoint in pathfinding service
You might want to read through the Character Pathfinding | Roblox Creator Documentation article on the docs, especially the last few sections about path movement
I can’t find anything on there though just a blocked event
You could use MoveToFinished to check if the player finished his next move, you can also use Touched event to check if the player touched the next node.
Im using a part with a BodyVelocity, I am setting the Part.BodyVelocity.Velocity to CFrame.lookAt(Part.Position, Wypoint.Position).Lookvector * Speed but it keeps getting stuck on things and not staying in lin with the waypoint positions