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When a player gets close to another player and presses a key it will do a script like welding.
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Old script does not work anymore.
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Tried troubleshooting old script
Server Script:
local rs = game:GetService("ReplicatedStorage")
local folder = rs:WaitForChild("remotes")
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
repeat wait()until char.Head
local newValue = Instance.new("BoolValue", char)
newValue.Name = "HandcuffValue"
newValue.Value = false
char.Parent = game.Workspace:WaitForChild("Players")
end)
end)
local Player = game.Players.LocalPlayer
local Animation = game.Workspace.Animation
local Players = game:GetService("Players")
folder.handcuff.OnServerEvent:Connect(function(player,p)
p.HandcuffValue.Value = true
p.Humanoid.WalkSpeed = 8
local Weld1 = Instance.new("Weld")
Weld1.Name = "Tool_Weld2"
Weld1.Part0 = p.Torso
Weld1.Part1 = p['Right Arm']
Weld1.Parent = p.Torso
Weld1.C1 = CFrame.new(-1 * .65, -.35, -.35) * CFrame.fromEulerAnglesXYZ(math.rad(17.5), math.rad(0), math.rad(-1 * -40))
local Weld2 = Instance.new("Weld")
Weld2.Name = "Tool_Weld3"
Weld2.Part0 = p.Torso
Weld2.Part1 = p['Left Arm']
Weld2.Parent = p.Torso
Weld2.C1 = CFrame.new(1 * .65, -.35, -.35) * CFrame.fromEulerAnglesXYZ(math.rad(17.5), math.rad(0), math.rad(1 * -40))
end)
folder.uncuff.OnServerEvent:Connect(function(player,p)
p.HandcuffValue.Value = false
p.Humanoid.WalkSpeed = 16
p.Torso.Tool_Weld2:Destroy()
p.Torso.Tool_Weld3:Destroy()
end)
Local Script:
local rs = game:GetService("ReplicatedStorage")
local folder = rs:WaitForChild("remotes")
local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local players = game.Workspace:WaitForChild("Players")
local character = players:WaitForChild(player.Name)
character.Parent = game.Workspace
uis.InputBegan:Connect(function(key, gameProcessed)
if key.KeyCode == Enum.KeyCode.G and gameProcessed == false then
for i,p in pairs(players:GetChildren()) do
if (character.HumanoidRootPart.Position).magnitude <= 10 then
if p.GrabValue.Value == false then
print("fired remote")
folder.grab:FireServer(p)
else
folder.ungrab:FireServer(p)
end
end
end
end
end)