@title, is there any way to check if a teleport fails? As in when you request the teleport.
You could wrap your script inside a pcall function
local success, err = pcall function()
if err then
print("errored")
else
print("worked")
end
end
can’t you use a pcall or xpcall?
You can use TeleportService | Roblox Creator Documentation
local TeleportService = game:GetService("TeleportService")
local connection
connection = TeleportService.TeleportInitFailed:Connect(function(player, teleportResult, errorMessage)
if player == game.Players.LocalPlayer then
print("Teleport failed")
connection:Disconnect()
end
end)
1 Like