Okay, pretty much how do i check what the player is facing relative to a part? So, im trying to make a wallrunning thing, now i dont know if i should put the BodyVelocity Velocity to 20,0,0 or -20,0,0 since if i just put it to one then, if i wallrun the other side, it will put me backwards, any solutions?
(Hope i made it clear btw)
Thanks