What do you want to achieve? Keep it simple and clear!
Trying to check if a player is half inside of another part.
→ Something like here
I’m sorry if im missing any information, if so please ask me for more details.
What do you want to achieve? Keep it simple and clear!
Trying to check if a player is half inside of another part.
→ Something like here
I’m sorry if im missing any information, if so please ask me for more details.
I think you could just use the .Touched event
You could compare positions PlayerPosition == PartPosition but that is unreliable because of the fact we use floating points so any small change will make it fail.
Considering you are making a portal (because of the video), one of the solutions can be to check if the player has passed through the middle using dot product, something like: (Warning, this is a pseudo code)
local LastDotProduct = 0
function HasPassedThrough(DotProduct)\
if DotProduct <= 0 and LastDotProduct >0 then --Player is behind and was in front in the previous frame
return true
end
LastDotProduct = DotProduct
return false
end
and, still considering you are making a portal, just store the offset between the player and the part and then apply it after teleportation.
Note: I am giving a solution based on the context of the video as you haven’t stated what you’re doing.
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