Checking if player's already loaded upon joining only

Problem: Figuring out how to check inside the characteradded function whether or not their tools, race, etc already have been loaded upon player join.

You could use WaitForChild() for all the certain Objects that you’re wanting to wait for?

(Assuming you’ve already got the CharacterAdded event already loaded in):

local Backpack = Player:WaitForChild("Backpack")
local OtherThing = Player:WaitForChild("OtherThing")

These variables will yield until the things have been found, otherwise it’ll return back as an Infinite yield warning

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