can I do this on a local script without players exploiting?:
if player.leaderstats.Rebirths.Value >= 5 then
end
can I do this on a local script without players exploiting?:
if player.leaderstats.Rebirths.Value >= 5 then
end
unfortunately no, client-sided scripts are exploitable by the client themself, i suggest you make a serverscript do that for you by sending a remoteevent?
It’s best to do a check such as that on the server, as a client could locally modify any data/values such as their ‘rebirths’. Because these modifications are unlikely to be replicated to the server, it’s better to do a check on a server script.
No like @hesoyam2k14 pointed out, you can’t - that would be a hell of an exploiting issue!
You could check on the Server every so often (maybe using a while wait(5) loop or something) and then send that data to the client (using a remote event)
Link: RemoteEvent (hyperlink)
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