Checkpoint Racing Unleashed Release Log
CRUv1.0.4.0 [08/19/21]
- NEW MAP: Steve’s Garden
- NEW CARS: La Rossa, Sakura
- Lowered Jaka kit level requirement
- Changed lighting to Future is Bright
- Improved hitbox resolution for car models
Update History
CRUv1.0.3.6 [09/30/20]
- New rim designs
CRUv1.0.3.5 [09/30/20]
- NEW CAR: E74
- New engine sound for Evelina
- Changed stock rims on F30
- Rebalanced levels on Quadrotto
- Fixed handbrake overtseer issue on Quadrotto
CRUv1.0.3.4 [09/18/20]
- Replaced chat toggle button
CRUv1.0.3.3 [09/16/20]
- NEW CAR: Quadrotto
- Additional kits for Jaka
- Adjusted volume on some cars
CRUv1.0.3.2 [09/08/20]
- Patched CoreGui loading issue
CRUv1.0.3.1 [08/21/20]
- Added Music Player
CRUv1.0.3.0 [08/14/20]
- Console release with full gamepad support on PC
- New checkpoint gamemode: Ordered Checkpoints
- New car: F30
- New hood options for Evelina
- New hood and side skirt option for Stallion
- Updated UI layout for main menu and race heads-up display
- Updated advanced paint controls layout with gamepad and mobile support
- Added panel color reset
- Added Hide UI button
- Added showroom camera panning for garage and dealership view
- Switched to no-lift driving buttons for mobile: Controls now toggle just by sliding over the buttons
- Updated hotkey displays
- Added keyboard menu navigation controls
- Reduced zoom sensitivity for mobile driving camera
- Slightly increased size of mobile driving controls
- Touch regions for driving controls are now highlighted momentarily upon entering car
- Shortened race leaderboard on smaller screens
- Switched to custom playerlist
- Reduced incline on Farmland railroad path
- Added exhausts to Fjord which were previously missing
- Reduced live race leaderboard bandwith usage
- Fixed Booster naming breaking Roblox purchase prompts. Boosters are now purchasable again
- Reduced Random CP checkpoint count
- Increased Random CP reward ratio
- Failsafe checks for car spawning and staging
- Removed drive physics simulation frame skipping at normal framerates
- Refactored input handling system
CRUv1.0.2.3 [07/15/20]
- Invalid car slot verification for legacy data
CRUv1.0.2.2 [07/14/20]
- Preliminary gamepad controls for Garage/Dealership menu
- Capped driving physics simulation rate to 60 fps
CRUv1.0.2.1 [07/09/20]
- Fixed weld replication issue
CRUv1.0.2.0 [07/09/20]
- New driving camera
- Re-enabled store window and in-game purchases
- Added driver nametags to cars
- Enabled preview for locked upgrades
- Reduced physics simulation time and low fps stability by switching to velocity based physics (from constraint + bodymover based physics)
- Reduced text redraw time by using image-based font (reward popups, race leaderboard, CP timer, CP marker text)
- Reduced car animation/effects replication bandwidth usage
- Removed unnecessary touch triggers using collision streaming for checkpoint and coin touch detectors
- Reduced geometry update time by reducing polygon count on coin meshes
- Reduced render time by replacing surface textures/decals with mesh textures for maps and lobby
- Retuned all cars on new chassis
- Offroad speed penalty now applies off-throttle
- DNF issued when driver falls off map or respawns
- Fixed racer count, leaderboard time, and checkpoint count sync for joining players
- Fixed leaderboard racer order for DNF and same CP sorting
- Added data verification for rim sizes and missing/invalid kits
- Migrated data to multiple increment datastore backup system
- Added purchase tracking
- Refactored checkpoint gamemodes
CRUv1.0.1.0 [06/04/20]
- Changed stock rims and stock colors for cars
- Upgraded checkpoint graphics
- Changed suspension from Force-based to SpringConstraint-based system
- Optimized marker rendering
- Limited Unordered CP to 15 checkpoints
- Checkpoint collision trigger optimization
- Suspension re-tuned for all cars
- Evelina: Buffed base acceleration
- Stallion: Nerfed scaling acceleration
- Jaka: Nerfed scaling acceleration
- Offroad Cars: Small offroad speed nerf
- Fixed garage lift conflict between players
- Added staging area wall collision safety
- Fixed body kit issues with Stallion and 9R3
- Stage 2 boost sound for Koubra switched from supercharger to turbo
- Added hitbox for Evelina
- Separated legacy datastore system for replacement
- Data verification for rim size
CRUv1.0.0.1 [05/23/20]
- Autosave fixes
- Disabled In-game purchases
- Disabled collisions between cars
CRUv1.0.0.0 [05/22/20]
- Alpha Release: Free to play
- NEW MAP: Port Island
- NEW CARS: Boogey, Fjord, Evelina
- NEW GAMEMODE: Batched Checkpoints
- Added Coins to races
- Added in-game purchases
- Added border landscape around Farmland
- Increased staging area size