Checkpoint Racing Unleashed Release Log

Checkpoint Racing Unleashed Release Log


CRUv1.0.4.0 [08/19/21]

  • NEW MAP: Steve’s Garden
  • NEW CARS: La Rossa, Sakura
  • Lowered Jaka kit level requirement
  • Changed lighting to Future is Bright
  • Improved hitbox resolution for car models

Update History

CRUv1.0.3.6 [09/30/20]
  • New rim designs
CRUv1.0.3.5 [09/30/20]
  • NEW CAR: E74
  • New engine sound for Evelina
  • Changed stock rims on F30
  • Rebalanced levels on Quadrotto
  • Fixed handbrake overtseer issue on Quadrotto
CRUv1.0.3.4 [09/18/20]
  • Replaced chat toggle button
CRUv1.0.3.3 [09/16/20]
  • NEW CAR: Quadrotto
  • Additional kits for Jaka
  • Adjusted volume on some cars
CRUv1.0.3.2 [09/08/20]
  • Patched CoreGui loading issue
CRUv1.0.3.1 [08/21/20]
  • Added Music Player
CRUv1.0.3.0 [08/14/20]
  • Console release with full gamepad support on PC
  • New checkpoint gamemode: Ordered Checkpoints
  • New car: F30
  • New hood options for Evelina
  • New hood and side skirt option for Stallion
  • Updated UI layout for main menu and race heads-up display
  • Updated advanced paint controls layout with gamepad and mobile support
  • Added panel color reset
  • Added Hide UI button
  • Added showroom camera panning for garage and dealership view
  • Switched to no-lift driving buttons for mobile: Controls now toggle just by sliding over the buttons
  • Updated hotkey displays
  • Added keyboard menu navigation controls
  • Reduced zoom sensitivity for mobile driving camera
  • Slightly increased size of mobile driving controls
  • Touch regions for driving controls are now highlighted momentarily upon entering car
  • Shortened race leaderboard on smaller screens
  • Switched to custom playerlist
  • Reduced incline on Farmland railroad path
  • Added exhausts to Fjord which were previously missing
  • Reduced live race leaderboard bandwith usage
  • Fixed Booster naming breaking Roblox purchase prompts. Boosters are now purchasable again
  • Reduced Random CP checkpoint count
  • Increased Random CP reward ratio
  • Failsafe checks for car spawning and staging
  • Removed drive physics simulation frame skipping at normal framerates
  • Refactored input handling system
CRUv1.0.2.3 [07/15/20]
  • Invalid car slot verification for legacy data
CRUv1.0.2.2 [07/14/20]
  • Preliminary gamepad controls for Garage/Dealership menu
  • Capped driving physics simulation rate to 60 fps
CRUv1.0.2.1 [07/09/20]
  • Fixed weld replication issue
CRUv1.0.2.0 [07/09/20]
  • New driving camera
  • Re-enabled store window and in-game purchases
  • Added driver nametags to cars
  • Enabled preview for locked upgrades
  • Reduced physics simulation time and low fps stability by switching to velocity based physics (from constraint + bodymover based physics)
  • Reduced text redraw time by using image-based font (reward popups, race leaderboard, CP timer, CP marker text)
  • Reduced car animation/effects replication bandwidth usage
  • Removed unnecessary touch triggers using collision streaming for checkpoint and coin touch detectors
  • Reduced geometry update time by reducing polygon count on coin meshes
  • Reduced render time by replacing surface textures/decals with mesh textures for maps and lobby
  • Retuned all cars on new chassis
  • Offroad speed penalty now applies off-throttle
  • DNF issued when driver falls off map or respawns
  • Fixed racer count, leaderboard time, and checkpoint count sync for joining players
  • Fixed leaderboard racer order for DNF and same CP sorting
  • Added data verification for rim sizes and missing/invalid kits
  • Migrated data to multiple increment datastore backup system
  • Added purchase tracking
  • Refactored checkpoint gamemodes
CRUv1.0.1.0 [06/04/20]
  • Changed stock rims and stock colors for cars
  • Upgraded checkpoint graphics
  • Changed suspension from Force-based to SpringConstraint-based system
  • Optimized marker rendering
  • Limited Unordered CP to 15 checkpoints
  • Checkpoint collision trigger optimization
  • Suspension re-tuned for all cars
  • Evelina: Buffed base acceleration
  • Stallion: Nerfed scaling acceleration
  • Jaka: Nerfed scaling acceleration
  • Offroad Cars: Small offroad speed nerf
  • Fixed garage lift conflict between players
  • Added staging area wall collision safety
  • Fixed body kit issues with Stallion and 9R3
  • Stage 2 boost sound for Koubra switched from supercharger to turbo
  • Added hitbox for Evelina
  • Separated legacy datastore system for replacement
  • Data verification for rim size
CRUv1.0.0.1 [05/23/20]
  • Autosave fixes
  • Disabled In-game purchases
  • Disabled collisions between cars
CRUv1.0.0.0 [05/22/20]
  • Alpha Release: Free to play
  • NEW MAP: Port Island
  • NEW CARS: Boogey, Fjord, Evelina
  • NEW GAMEMODE: Batched Checkpoints
  • Added Coins to races
  • Added in-game purchases
  • Added border landscape around Farmland
  • Increased staging area size

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