Choice to replicate animations from the client to the server

As a Roblox developer, it is currently too hard to secure player animations.
There are exploits that allows exploiters to play animations in games, making it seem like they are doing something they aren’t supposed to. I wish for a feature that allows us to choose if animations are replicated or not, if you don’t have animations replicated, player animations can be scripted easily to be based on velocity on every client (playing animations on other players including yourself when their velocity is different), and things like attacks or interaction animations can be played on the server.

If Roblox is able to address this issue, it would improve my development experience because I wouldn’t have to use crude methods to prevent animations from being replicated onto the server.

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