i cant see what the error is
but
i check if there is more than 0 players in the game
then i randomize
but the chosen and chooser player returned nil
here is the code
-- Define Some Variables first!
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local ServerStorage = game:GetService("ServerStorage")
local ChosenPlr = nil
local ChooserPlr = nil
local Timer = 20 -- times the game
local CHOSEN = ServerStorage.Chosen
local CHOOSER = ServerStorage.Chooser
local char
local Status2 = ReplicatedStorage.Status2
local plr = game.Players:GetPlayers()
local APlayer = #plr
local Watch = workspace.Watch
local WatchView = workspace.WatchView
local Spawns = WatchView:WaitForChild("Spawns")
local Spawns1 = Watch:WaitForChild("Spawns")
local Status = ReplicatedStorage:WaitForChild("Status")
while true do
wait(1)
local plrs = {}
while wait() do
for i, v in pairs(plr) do
table.insert(plrs, plr)
end
break
end
Status.Value = "Waiting For Enough Players!"
repeat wait() until game.Players.NumPlayers >= 1
Status.Value = "Choosing The Chosen And The Chooser Players!"
if #plr > 0 then
ChosenPlr = plr[math.random(1,APlayer)]
table.remove(plrs, ChosenPlr)
print(ChosenPlr)
end
table.remove(plrs, ChosenPlr) -- remove player the chosen one or the chooser no need for loops because its only 1 player
print(ChosenPlr)
if ChosenPlr ~= nil then
CHOSEN.Value = ChosenPlr..""
end
if #plr > 0 then
ChooserPlr = plr[math.random(1,APlayer)]
table.remove(plrs, ChooserPlr)
print(ChooserPlr)
end
if ChooserPlr ~= nil then
CHOOSER.Value = ChooserPlr..""
end
table.remove(plrs, ChooserPlr)
-- 1 2 3
--{Chosen.Name} {Chooser.Name} {Watchers}
local SpawnsAvailable = Spawns:GetChildren()
local randomspawn = SpawnsAvailable[math.random(1,#SpawnsAvailable)]
local SpawnsAvailable1 = Spawns1:GetChildren()
if not SpawnsAvailable and SpawnsAvailable1 then
print("None Available")
end
for i, player in pairs(plrs, ChooserPlr) do
if player then
char = player.Character
if char then
char:WaitForChild("HumanoidRootPart").CFrame = SpawnsAvailable[1]
end
else
if not player then
table.remove(plrs, i)
end
end
end
if ChosenPlr then
char = ChosenPlr.Character
if char then
char:WaitForChild("HumanoidRootPart").CFrame = SpawnsAvailable1
end
else
table.remove(plrs,ChosenPlr)
end
Status.Value = "Game Is Starting!"
wait(5)
Status.Value = "The Chosen Player Is "..ChosenPlr.Name
wait(5)
Status.Value = "And The Chooser Is "..ChooserPlr.Name
while wait() do
Timer = Timer - 1
if Timer == 0 then
break
else
print("Timer is still on!")
end
break
end
wait(5)
print(ChosenPlr)
print(ChooserPlr)
end