• A typewriter effect so the character in game can communicate with the player
• An objective system
• An alert system
• A door so you can actually get out of the damn lobby thing (right now it just fades to black but I’ll make it teleport the player later im lazy)
• An inventory system
• A key so you can actually open the damn door to get out of the damn lobby thing
I plan on implementing the day/night and time system later on.
You can actually try out the game for yourself if you like. Please note that this is a very early pre-alpha version and bugs will be, of course, present.
If you want you can critique the game and respond with bugs that need fixing.
I’m also bad at UI’s but I think putting a translucent box to hold the typewriter text will look nice while the objective UI to be translucent black box holding it too just a suggestion though.
This game has an interesting concept. It makes me curious as to what the rest of the story is. Maybe some improvements could be instead of lighting up the area around the player you could keep the room dark, but make the fireplace a light source or add another dim light on the ceiling. Maybe you could add some more details around the room too? I like the game anyways!