So I’ve been digging through the devhub and I found this API reference page for :ArePartsTouchingOthers().
It’s self-explanatory… except that I’m confused on one of the parameters: overlapIgnored. How do I exactly use it?
The definition for it is wordy and I was hoping if somebody experienced can help clarify what it means. Is it saying that I can set a limit for the overlap? If so, how does that get translated from Vector values to a single integer? Like if I did two 5x5 Parts overlapping each other by 4 studs, how would that be translated or how would I translate it?
Sorry if I’m making this more complicated than it needs to be.

