Clashing Cards Looking for 1-2 Skilled Scripters

Hello to all interested scripters,

I am grateful for your interest in my post! I look forward to hopefully inviting one, possibly two members onto my development team for this brand new game. The main reason i am seeking help is for the fact that I am severely under skilled when it comes to scripting. I am proficient in general roblox animation, UI creation, building, and well experienced with GFX, which will be a large part of the game. But more importantly It needs scripts to run, and that is where you the scripter comes into play! So far the team is just myself, and as of now the only member missing is the scripter. Below is a list of general details about what the job will entail.

General Overview
  • This new game will be heavily based around UI scripting, animation implementation, and stat tracking.
  • I am looking for a scripter with a high level of skill in the areas listed above to work on a new game project.
  • You (the scripter) should spend at least 10 hours a week working on game scripts. This amount of time is subjected to change, depending on game success. If successful the hours will be substantially increased, and it will be expected that any other jobs you are working on must be put on pause until this game is in full running condition.
  • This game is loosely based around the battle style of Hexaria on Roblox, and the game mechanics based around a mobile game called Fate: Grand Order (aka FGO) feel free to look up videos on both games to familiarize yourself on what the game will somewhat be like
Payment
  • Payment will be discussed upon your reply to this post, depending on your skill level. The development team will just be myself and you the scripter, so large percentages of game funds can be allotted. If the game is unsuccessful you will be paid a pre-determined amount, unless your work falls through and does not meet quality expectations, then this price is subjected to change.
General Game Description
  • Turn based, 10 player, PvP game (with occasional PvE when bosses come into play)
  • There is no Open World aspect, with very limited, to almost no actual player movement (WASD). It is mainly based around the UI and game animations
  • It is a strategy card game, where players build a deck of selected cards/moves to use against opponents, then choose a card to play each round with different effects depending on the card
  • players gain experience, loot, and currency by playing the game and can further unlock more cards to use in battle
  • players will be put with their grouping of level to prevent low levels getting wiped out early game
  • More details will be provided once on the team
More details on what you should expect to be doing for the game
  • player storage for items and experience points
  • transfer groups between hub server and battle server
  • implement and script animations to be used on command
  • create a easily manipulable combat system to account for new cards with different abilities. As well must be able to be adjusted from PvP to PvE when bosses are introduced as limited time events
  • script large amounts of pre-made UI that will carry out a multitude of tasks, many of which listed above
  • create a card system that allows for different damage, buffs, debuffs and attack types
  • anti cheat to prevent players attempting to get free items
  • Again it is important to emphasize that many things in the game should be modular so that it can be duplicated and tweaked to create a brand new item in the game. Organization will be important!

  • This will allow us to pump out larger amounts of updates to keep players consistently interested.

  • Please provide examples of your scripting (preferably game links). The more you post the better, this will show me your amount of experience, the more the better. As well, the more completed the examples are the better it will be, showing me that you can be dedicated to a single project through to completion!

  • As of now there is no specifically set due date for this project. The main deadline that is targeted is to have a playable game by the end of January 2020 (bare bones gameplay) that can be refined and put into early testing.

I look forward to answering all your replies and questions, in hopes to find the best scripter fit for this game!

Concon

Discord: Iconic#4854

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