Hey everyone, I’m trying to make a round based class fighting game right now, is my design of the game good enough?
Basically every time a player joins, I instance a folder on the player called “ClassFolder” where whenever a round starts, I put the scripts of the class they chose inside of that folder(Knight, Archer, etc) and clear all of the children of that folder after the round is finished. Is this a bad way of doing this?
Also, should I use UserInputService or ContextActionService for handling the attacks of each class?