Classic Faces Should Return On Sale

NOTE from OP: This reply format will also be posted to another feature request here: The Classic Heads Deserve a Comeback.

If you want to read specific parts of this reply, feel free to use the table of contents below!

Table of Contents

A year has passed since the creation of this feature request, and I would like to thank everyone for the support! :blue_heart: I wasn’t expecting the amount of likes and replies here. Since a lot of things have changed over the course of months, I’ll be recapping in this reply as much as I can.

Recap

Creator AMA Response

Last year, another Creator AMA (Ask Me Anything), an annual scheduled event created by Roblox staff, was hosted by two product managers regarding avatar-related content and features such as Gears, emotes, etc. When the time came to ask questions about the theme, a Roblox player asked whether there were any plans to put the classic faces back on sale. And the response was:

Although the transparency in responding to these questions was great, the answer to this matter was reported as being “vague”. According to what I read, the perspectives between what the community sees and what the platform idealizes are different, both for this occasion. The idea here is to expand the classic look and be compatible with new technologies that they have been upgrading over the years, and when mentioning 3D faces, they meant as Dynamic Heads, only available for R15 avatars and requiring a microphone and/or camera option enabled, so you can see the movement from eyes or mouth changing. However, there was no mention of classic faces being on sale once again.


The Announcement

Face and Head Conversion

On January 27th, 2026, an announcement was created by one of the product managers who answered the same Creator AMA of 2025 about avatars, and this time, this update speaks about the expansion of Dynamic Heads, where they changed the Marketplace policy of how heads should be created and sold, but also mentioning how classic faces and heads doesn’t have the same capacity to work alongside with Dynamic Heads, who use the feature called FaceControl, responsible to create moods and different expressions through Animation Editor. Since they aren’t able to make any movement in 2D, they stated that this creates a barrier to expressing yourself through your looks, thus migrating (converting, in other words) all classic core aspects of the platform to an advanced style. Nevertheless, with this big chance, it came to a reaction of removing both classic faces and heads from Marketplace:

This announcement was, if not, viewed as the biggest plot that the platform made. Many users in the community speculated that this change would also mean the removal of 2D faces from their inventories, making more theories that more cores of old Roblox would be removed, including the famous body rig R6, thus needing to be specifically addressed in the same announcement and on social media:

https://fxtwitter.com/Roblox/status/2019508395703775655

To make things up in a positive way, it was stated that they would be working with a popular Roblox group called Kestrel, responsible for making UGC accessories and well-known 2D clothing on the platform, to review the visual appearance of the Dynamic Heads, as the samples that they provided through Creator Documentation were just concepts and not final versions:

https://create.roblox.com/docs/art/characters/head-comparison

And, if you prefer to have these faces static, you’re able to do that by going through Avatar, selecting Head Adjustment, and disabling the option called “Facial Animation”, which will make the moods disabled in-game whenever your avatar is in idle and emoting.


Today

Now, it’s March 26th. The full migration was implemented on March 23rd. All the classic faces and heads have been completely removed from the Marketplace, and you can’t search for them on either the website or the Roblox app. The update caught a lot of people, and looking at what Roblox has been uploading, it’s the same concepts that we observed in Creator Documentation.

Analyzing the Update

Taking a look in-game and zooming for better vision, all faces show the same issue of having an incomplete mouth, where the teeth or makeup appear as mere textures and do not change with emotes. Additionally, previous versions of faces, such as “Man”, “Woman”, “Chill”, and others, have been altered with this migration, resulting in a strange appearance with double eyebrows and missing details:

Upon further analysis, some realistic images have had their eyebrows, nose, and mouth converted to overlay images due to pixel compression.

In contrast, others lack texture and are based solely on the avatar’s color. Furthermore, this update introduced Roblox bundles, and certain heads specifically designed for these bundles are now unavailable. Examples include “Dennis”, “Lindsey”, “Cindy”, and “Kenneth”. Additionally, the “iBot” bundle, which is off-sale, no longer displays the head textures that previously represented a tablet:

The impact of these changes is not positive, as none of the faces have been accurately converted. There are suspicions that they have been auto-generated by some artificial technology, and the group Kestrel has yet to collaborate with Roblox to address this problem. Faces converted to Dynamic Heads, which were also limited, are now being traded at low values, negatively affecting the Marketplace economy due to this update.

Potential Idea

From a Roblox player’s perspective, this update can feel worrying. Many players feel it forces a change that takes away the classic face style they love. While it’s understandable that classic faces don’t work with FaceControls as 3D heads do, that shouldn’t mean removing them from the Marketplace. There should be a way to move forward without losing what players enjoy.

A potential idea for this approach would be creating a 2.5D mode. Avatars would still use Dynamic Heads internally, so FaceControls and animations work properly, while the face appears flat and classic on the outside. Instead of relying on 3D geometry for expressions, this system would use animated textures mapped onto the head. Eyes and mouths could move, blink, and change through the texture itself. In simple terms, it’s a 3D system internally, but a 2D-style face visually.

This alone would allow classic faces to return to the Marketplace in a compatible way. Rather than remaining legacy items, they could be adapted into 2.5D versions that preserve their original look while supporting animation and FaceControls.

Players could also control how these faces behave. Through Head Adjustment > Facial Animation, they could choose between fully animated expressions or a more static, classic feel, recreating the original style.

I believe that this should be able to solve issues with classic faces, where eyes and mouths vary in placement and are difficult to animate in full 3D. It allows Roblox to handle these differences while keeping faces visually familiar. Players get options, developers use a simple system, and Roblox can move forward without ditching what people love about it. Everyone wins.

12 Likes
well 💔

The dynamic faces update would be fine if the dynamic faces looked like the old classic faces but they don’t the look different