Classic Tower Defence Update Log

Classic Tower Defence - Update Log



2.0.0 - Refreshed Update

  • Complete UI Overhaul!
    • Includes new UI layout
    • Animated Tower selection UI
    • More!
  • Range orb Animated and Reworked!
  • No-place outlines around map to help with placing towers
  • Semi-Controller support - Fully implemented soon
  • Tower rotation buttons for mobile
  • removed base placeholder in SFOTH map
  • various Bug-fixes
  • much more!

Past Updates

1.0.0

1.0.0 - Logged In Update

  • Game Released!
    • 3 Towers
    • 4 Maps
    • 4 Enemies
  • Tower Placement and Rotation using Q and E
  • tower cancel button for mobile players
  • Tower placement Cancellable by using X
1.1.0

1.1.0 - Tweaks And Tidbits

  • Tweaked 1x1 Mob values
    • health increased from 100 to 1000
    • speed decreased from 2 to 1
  • Maps reworked and fixed as bug made mobs going off course
  • Added more area for towers to be placed on the SFotH map
  • Lobby decorations
  • new builderman upgrade [2011 style builderman]
1.1.1

1.1.1 - Hotfix

  • fixed bug where leaving elevator would put outside wrong elevator
1.2.0

1.2.0 - Animations & Info

  • Created new Animations for Builderman Tower
  • Created Info Panel on Shop Screen to be implemented at a later date
2.0.0

2.0.0 - Refreshed Update

  • Complete UI Overhaul!
    • Includes new UI layout
    • Animated Tower selection UI
    • More!
  • Range orb Animated and Reworked!
  • No-place outlines around map to help with placing towers
  • Semi-Controller support - Fully implemented soon
  • Tower rotation buttons for mobile
  • removed base placeholder in SFOTH map
    • added base for SFOTH map
  • various Bug-fixes
  • much more!
2.0.1

2.0.1 - Hotfix

  • fixed game-breaking bug where you couldn’t place towers

a little extra info:

1 . 2 . 3

first number shows main updates
second number shows small(er) updates
third number shows hotfixes/critical bugfixes


Thanks for playing!

– Hooverdawg