Currently i’m saving the player character Motor6D along with their initial C0 properties in tables, however i haven’t found a clean method to do this.
• The problem for this method is that i have to create another table, which would hold the initial C0 properties.
local motorTable = {
-- Every Motor6D
}
• As for this one i would have to create a variable for every Motor6D, then shove them into tables.
local data = {
c0 = {};
motors = {}
}
I have no idea anymore.
For context, i’m passing the tables to the Server using a RemoteEvent. And yes i’ve tried copying the raw CFrame from every Motor6D, but they’re way to large and make the script harder to read, hopefully this is understandable.