Cleanup Crew 2 Enters Development + Devlog

Hey! For anyone curious, Cleanup Crew 2 (obviously a sequel to Cleanup Crew) has entered the development stage (it’s.. just me) and it’s smooth sailing.

You may be wondering why I’m choosing to make a sequel, seeing as the original Cleanup Crew released 7 months ago. It’s simple: The code looks like spaghetti. It’s a little unorganized, and I wanted to start a new project, but I had no ideas. I also wanted to test my development skills and see if I could utilize modules and folders better. So here we are!

The game will give you old mechanics as well as several new ones, like acid, dismemberment, or blood! Old maps will be returning, too. I’ll be taking as much feedback on the last game as I can to improve. I plan on getting the game out later this year or early 2026. Sneak a peek of the Menu! (yes.. you can ragdoll in this one!)


Hey! That’s not all. I’ll be using this post as a Devlog, which means you can see the development of the game for yourself each time I reply! Check back later to see if anything’s new.

Signing off, scoot studios. (it’s… still just me)