Disclaimer: I know that the description doesn’t say it clears this, but the name implies it should fully reset your appearance. Shouldn’t shirts be cleared? And head meshes be added?
This method doesn’t clear head meshes (which is super annoying thanks to the Headless head) and doesn’t remove Tshirts.
omg don’t clear my headless head mesh i paid 31k robux for it; this is revenant discrimination
But seriously, support. d:
“Doesn’t remove t-shirts, head meshes, or faces.”
Sounds like it was just overlooked or something, maybe because of the weirdness going on in characters. If a corescript guy reads this:
char[‘Shirt Graphic’]:Destroy()
char.Torso.roblox:Destroy()
–two locations for t-shirts is confusing
char.Head.Mesh.MeshId = ‘’
char.Head.Mesh.TextureId = ‘’
char.Head.Mesh.MeshType = ‘Head’
char.Head.Mesh.Scale = Vector3.new(1,1,1)*1.25
–setting either meshid or textureid after meshtype will revert it back to filemesh lol
–or just delete any meshes in the head and insert a new one (don’t forget to scale to 1.25)
char.Head.face.TextureId = ‘rbxasset://textures/face.png’
–perhaps they didn’t decide on whether to destroy the face, make the texture blank, or this?
–and then of course to prevent errors if those are missing:
–pcall() [slow],
–findfirstchild() [messes up if something is renamed to it]
–or looping through and checking their class instead of name
I wrote the wiki description for that method. I agree that:
[ul]
[li]All DataModelMeshes should be removed from the Head and a default head mesh should be inserted[/li]
[li]All face decals should be removed and replaced with the default face[/li]
[li]All torso decals should be removed (maybe just ones facing front? idk)[/li]
[/ul]