Thank you very much!
Currently in the progress of expanding plugin functionality.
And positive feedback gives me more power
Glad to hear it, this plugin will go FAR in the community if advertised right.
ah yes, the āadsā - either you know how to do it properly, or you donāt. I am the latter
Will complete part II and III of the plugin, and then I will promise to myself, will do some kind of advertisements.
It doesnāt have to be too complicated, Iām pretty sure there are a bunch of discord servers and or forums where you can post your work in.
Click to Build plugin update
1. Structure Builder (Original Tool)
Original point-based building system, now renamed and improved internals.
Added Alternating Offset setting to get rid of texture overlapping glitch
2. Model Placer (NEW!)
Place models sequentially along a path with precise control:
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Corner Alignment options (Outside, Middle, Inside, Resize to Fill, Resize to Touch)
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Primary Axis Selection for perfect orientation
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Magic Merge for seamless connections
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Alternating Offset for patterns like fences
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Cleanup Small Parts option for better performance
3. Shape Creator (In progress!)
Generate custom shapes with just a few clicks (more details coming soon!)
Model Placer in action.
Showcasing different corner modes and Magic Merge 
Use any model. Add custom PrimaryPart for better placement
Create a model with structure builder. Use Model Placer to place instances in row
10 dollars to put Parts in my game?? satisfactory
Spoil yourself, you are worth it
uh what
Awesome plugin, itās really useful to speed up build times and reduce complexity of using something like Archimedes instead manually
Thanks! Thatās exactly the idea
If you run into anything in your workflow that could be sped up, feel free to let me know!
FYI. Added support for Magic Merge for model placement. And Alternative Offset.
Click to Build Plugin - Part 3: Shape Builder Update
Hey Roblox builders,
Iāve got a new update for the Click to Build plugin, and itās one of those features youāll either love or wonāt need at all. Letās be honest, you can already place parts with Roblox Studio, move them, scale them, and tweak them. That workflow is fine, and it gets the job done.
But have you ever been building and thought to yourself, āThis could be so much faster. This could feel more⦠intuitiveā? Have you ever just wanted to define a shape from here to there without all the intermediate steps of adding a part, dragging it into position, resizing it, and rotating it to get it right?
If that sounds familiar, then the new Shape Builder feature is for you.
1. Multiple Shape Types
The Shape Builder supports a variety of shapes:
- Block (Rectangle)
- Cylinder
- Sphere
- Polygon
- Triangle
- Wedge
- Corner Wedge
- Sector
2. Building Modes For Shapes
- Rectangle Mode: Choose between 4-point or 3-point rectangle creation
- Cylinder Mode: Customizable cylinder creation with different draw modes
- Wedge Mode: Flexible wedge creation with multiple draw modes
- Sector Mode: Create circular sectors with customizable segments and inverse options
Demo of different shape types
Demo of building something random
New Updates to Click To Build - Shape Builder
Snap to Part
With this option we are creating snap points around part.
So you can draw even on weird angles perfectly.
Wedge
Now can switch between Low Side or High Side first.
Demo for Wedge and Snap to Part
Defining height
Now can define height both ways, not just on surface, but inside surface also.
So more possibilities are open up with this. Eg: Take part side as draw surface, and add wedge at the side of part.
Defining height demo
Hey is it still free now. Cause ur plugin sounds very promising and good
Not free anymore. So much hard work has gone into it. And there are some more ideas to implement into it.
This is a fantastic looking plugin - Iāve always wanted something exactly like this back when I used to play building games like bloxburg, and thought wow if only building in studio was this fast
Before I decide to purchase, Iād like to ask does this plugin use or create a lot of unions (or any at all)?
Thanks
It uses wedges and parts to make the shapes. Only unioning is happening in the end, If you have configured so.
And feel free to provide any feedback! If something feels hard or unintuitive - I will try to make it as easy to use as possible