Click through a part

I’ve looked through multiple pages to see if anybody has had a problem similar to mine, but I haven’t found one. I have this tool that is in Workspace welded to a players hands for a certain reason, and the tool takes up around 1/4 of the characters screen in first-person. There are click detectors in the game and the tool can get in the way so that the character can’t click it, is there any solution to this?

I think I have had this problem before. I’m not sure if it’s unintented, or if there is a way around it.

Parts that are parented/descendants of the Character model will avoid most click detection events. Are you able to put the tool as a child of the Character?

If not, you can implement your own click detector using raycasting. If you’re unfamiliar how, I can show you some example code.

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