ClickDetector overpowering others



The first image is what’s supposed to happen to the yellow circle, but when I hover over the one on the brown square, it doesn’t do that. It’s detecting MouseEnter and MouseLeave. The brown square has a ClickDetector itself that I think might be overpowering it. What can I do to fix this overpowering? (The yellow circle cannot be clicked when on the brown square as well)

Just a theory but is the fruit’s CanCollide property disabled?

Maybe change the distance they can be activated. Low on the tile below and higher on the item above it.

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