ClickDetector Zindex / Priority Property

Please consider adding a zindex / priority property to ClickDetectors

This would help because I want entire models to be clickable but then I have little buttons inside some models that I would like to be clickable as well

Right now the model’s ClickDetector overrides the ones on the parts inside the models.

This is for a building game. The reason the whole models are clickable is so that players can click them to edit them

Custom click detector should solve this…

Edit: I didn’t know about it, i guess waiting for roblox’s respone

Alternatively… they could just make ClickDetectors behave like the documentation he linked seems to imply should be the case and his problem would be solved.

If multiple ClickDetectors may detect user input, only the deepest will fire events. If two ClickDetectors are siblings, the first will take priority.

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That won’t work for most of my models. Often the buttons are on the top of the models or the front, meaning they are not the deepest and never get fired