Client and Server side of Object aren't synced

Hey there everyone,

Recently I ran into this problem where when I dropped an item, the client side would lag behind compared to the server side.
The video below demonstrates the problem:


Is there any way to fix this or would my best solution be to do something like tweening the ore into the correct position on the client side?
Help would be greatly Appreciated!

Have you checked the properties of the items and if they have any constraining children like welds etc. on the client?

no, but they are a union made of parts and negative parts
edit: seems like this is also sometimes happening on the serverside too, blocks i drop in somehow get run the touched function before its anywhere near the sensor part.
I tested with a plain block, nothing else attached or modified to it and this problem still occured

Have you tried setting the network ownership perhaps?