Upon launching the Roblox Player client on Windows, Anti-Aliasing (MSAA) fails to initialize properly, leaving geometry edges, character avatars, and parts overall looking pixelated and aliased even at Graphics Quality Level 10.
Performing a fresh clean reinstallation fixes the issue for the first launch only. Upon closing the client and launching any experience a second time, MSAA completely fails to load.
Adjusting the graphics slider from 1 to 10 correctly updates shadows, lighting, and render distance, but object and avatar edges remain pixelated (identical to Level 1 graphics).
The game does not crash, freeze, or display error messages. Performance and FPS remain stable.
Occurs across all experiences client-wide. Tested with default graphics settings and NVIDIA Control Panel overrides disabled.
This started happening around 24 hours ago and I didn’t make any changes to my system whatsoever before this began happening.
Reproduction Files: https://drive.google.com/file/d/1hWV9RZG3GPZ_1QTZr_Qioq9Z1FlXvkJ6/view?usp=sharing
Expected behavior
When setting Graphics Quality to Manual Level 8–10, internal Anti-Aliasing (MSAA) should consistently initialize across all client sessions to smooth polygon and part edges, regardless of whether it is a cold or warm boot.
