Client as Server-Sided script?

Is it possible to create some script’s on a CLIENT side script that act’s as a server side script? (Like for example, if we create a part on a client script, the part is created for everyone.)

no, but you can simulate that example with local scripts firing remote events to a server script to create the part for the client given things like position, size, color, etc

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Disable workspace.FilteringEnabled

However, I don’t suggest doing this since exploiters would easily manipulate stuff and code in your game

I’m aware of that, but I’m trying to make an ‘Exploit’ for a server side in a way. (For testing purpose’s for my Roblox game.)

Then just running this line of code on a server-sided script will make it work:

workspace.FilteringEnabled = false

https://developer.roblox.com/en-us/api-reference/property/Workspace/FilteringEnabled

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You mention that I add that to a server script. Can I add that to a client script? (Trying to get a bird’s eye view of the exploiters.)

That property hasn’t worked since late 2018 (When FE was force enabled). Even if it’s off, FilteringEnabled will still be on. (It even says this on the page you linked)

Exploiting is really hard becouse you can only acces the client and roblox forced all way to “crack” into the server

Well roblox should improve there antiexploit system. If they have one ofc.

Yeah I kind of noticed that after reading more into the link.

wouldn’t you just create it on the client, send a remote event with the properties of it and a name and then pick it up on the server and create it with those properties

I’m trying to get a bird’s eye view of an exploiter. That cannot be done with exploits. (Yes you can insert Remote Events but you can’t actually write anything on the server script.)

Only the server can replicate to all clients. An exploiter doing things on the server side would be a game specific vulnerability, which could have many different causes.

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