Hello, I’m trying to make a client sided module script rather than a server script.
I’m trying to make a building system and I think it would be more re-useable in future games if I used a modular system for this.
Roblox’s module scripts are perfect for this task, however I’m new to module scripts and I’m pretty sure they are server-sided. I don’t want this however, I want a build system that can function on the client.
Just because I’m new to module scripts doesn’t mean I’m new to scripting. I know the dangers of client trust so you don’t have to worry about me doing something irresponsible like storing coins on the client.
Is it possible to decide whether a module script is client or server?