Hi folks, i’m trying to communicate a module script through remote events so the server can get the client to update the module. The problem is that the client script doesn’t seem to be receiving anything? I’ve put multiple prints and the server prints all of them but the client never prints any of them. Help is appreciated.
inv = require(game.ReplicatedFirst.Inv)
if inv:Getsize(player) < 12 then --i know what i did here shush
Put it in ReplicatedStorage and change the local script to run in any of the environments it runs in (player backpack, starter gui, replicated first etc) and call the event from there. That should work.