On the server, I spawn in fruits like apples, bananas, plums etc you get it. I would like to animate these objects on the client to make things more smooth and less laggy. So I’ve made my setup:
--|| SERVICES ||--
local TweenService = game:GetService("TweenService")
--|| LOCAL ||--
local Pairs = pairs
local Script = script
--|| VARIABLES ||--
local Range = 5 -- Studs
local Drops = {}
--|| FUNCTIONS ||--
local function animateDrop(Drop)
TweenService:Create(Drop.Core, TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, -1), {["CFrame"] = Drop.Core.CFrame*CFrame.fromEulerAnglesXYZ(0,360,0)}):Play()
TweenService:Create(Drop.Core, TweenInfo.new(3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, -1, true), {["CFrame"] = Drop.Core.CFrame*CFrame.new(0,3,0)}):Play()
end
-- Managing Drops
for _, Drop in Pairs(game.Workspace.World.Drops:GetChildren()) do
animateDrop(Drop)
end
game.Workspace.World.Drops.ChildAdded:Connect(function(Drop)
animateDrop(Drop)
end)
return Drops
But then I noticed something:
Now obviously I thought I forgot to set the PrimaryPart but then I noticed that the primary parts exist:
Attempting to print any children in the fruits will return nil or error. I then proceeded to iterate through the model and still nothing. I made sure StreamingEnabled was set to false and well, it was.
So now I’m stuck no idea why the Client is unable to see the parts but like I was on the client view and I was seeing the fruits with the models.
So what is the issue? How should I resolve something like this?

