Client Memory Usage Issue

My upcoming game has a pretty big map, not like totally huge (City, Airfield, Academy, small ocean) l the terrain is really thin, we have about 7 scripts in game, I would say very efficient (mostly scripted by @Kensizo) but we’ve got 1700 client memory usage, which isn’t even playable on mobile, it’s super smooth, but when you start getting players it has small lag spikes at 20-30.

How can I reduce client memory usage? I’ve seen games with easily having under 700! Our map is like 4x smaller then jailbreaks, and they seem to have no issues with client memory, what are we doing wrong?

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Do you have StreamingEnabled on? That sounds like the exact use case if not

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Nope we don’t!!! :frowning:

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well do that…that’s kinda a prerequisite for large maps…

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Will we have to rescript a lot after we enable it?

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Basically any local scripts will have to yield for objects, but no serverscripts will be affected.

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Perfect, thanks man. Appreciate the quick response.

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